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NVIDIA CES 2026: Rubin, DLSS 4.5 and the future of Physical AI

Jensen Huang unveils Rubin, the 6-chip AI platform, DLSS 4.5 with 6X Multi Frame Generation, and a complete robotics ecosystem. NVIDIA goes all-in on Physical AI.

N
Nextsoft
5 min read

Jensen Huang opened CES 2026 with a bold statement: “Computing has been fundamentally reshaped by accelerated computing and AI”. The announcements that followed backed up that claim.

Rubin: The 6-Chip AI Platform

NVIDIA unveiled Rubin, its first extreme-codesigned 6-chip AI platform. This architecture represents a generational leap in how AI systems are designed:

FeatureDetail
Architecture6 codesigned chips
StatusFull production
FocusEnterprise-scale AI

The philosophy behind Rubin is clear: instead of just scaling chip size, NVIDIA is optimizing how multiple chips work together natively.

DLSS 4.5: Next-Gen AI Gaming

For game developers and graphics application creators, DLSS 4.5 brings significant improvements:

Dynamic Multi Frame Generation

  • New 6X Multi Frame Generation mode
  • Second-generation transformer model for Super Resolution
  • Over 250 games and apps now support DLSS 4
DLSS Evolution:
DLSS 1.0 → Basic Super Resolution
DLSS 2.0 → Improved model
DLSS 3.0 → Frame Generation
DLSS 4.0 → Multi Frame Generation
DLSS 4.5 → Dynamic MFG + 6X mode

Implications for developers

If you’re developing graphics-intensive applications:

  1. Simpler integration: The DLSS SDK continues to improve ease of use
  2. Multiplied performance: The 6X mode can transform the experience on mid-range hardware
  3. Massive adoption: With 250+ titles supporting the technology, it’s a de facto standard

Robotics: NVIDIA wants to be the default platform

The most significant announcement for the future of software development was the complete ecosystem for Physical AI:

What NVIDIA presented

ComponentDescription
Foundation ModelsOpen models for robotic reasoning
AlpamayoModel family for autonomous vehicles
Simulation ToolsTools for training robots virtually
Edge HardwareOptimized hardware for on-device execution

Why it matters

NVIDIA aims to become the default platform for generalist robotics

This means developers who want to work on:

  • Humanoid robots
  • Autonomous vehicles
  • Industrial automation
  • Intelligent drones

…will have a complete NVIDIA stack to do so.

Competition comparison

At CES 2026, there was a historic moment: Jensen Huang, Lisa Su (AMD) and Lip-Bu Tan (Intel) shared the stage at Lenovo’s event.

CompanyPhysical AI focus
NVIDIAComplete platform (models + hardware + simulation)
AMDGENE.01 humanoid robot (with Generative Bionics)
IntelRoBee humanoid robot (with Oversonic Robotics)

NVIDIA is the only one offering a complete stack for developers.

Implications for businesses

Immediate opportunities

  1. Graphics application development: DLSS 4.5 reduces required hardware costs
  2. Robotics exploration: Open foundation models allow experimentation
  3. Autonomous vehicles: Alpamayo offers a standardized entry point

Considerations

  • Vendor lock-in: The NVIDIA ecosystem is powerful but creates dependency
  • Hardware investment: Rubin will be expensive initially
  • Learning curve: New development paradigms

Next steps

If your company is evaluating Physical AI or game/3D application development:

  1. Evaluate DLSS 4.5 if you already work with real-time graphics
  2. Explore the robotics foundation models if you have automation use cases
  3. Monitor Rubin availability to plan future investments

Want to explore how these technologies can benefit your company? Contact us for an AI opportunities assessment.

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